Tuesday, October 23, 2007

Here's a link to all the flash and work/actionscript files: gd_285_work.zip.

The Final Skanky Dred Freds

Wednesday, October 17, 2007

DVD Labelling



here are the finished images i made for packaging our game as well as the updated cover with changes that were requested by the team. (the outline around the characters)

also i have finished the disc surface design and it is ready to be printed once the final disc is ready for hand-in.

Tuesday, October 16, 2007

Bug

umm.. one of the items - the bong - shows up in the incorrect room (Freds instead of Simons). If you walk out of the room and walk in again it reappaers in the right place.
Will fix that tomorrow too.

Latest

Put in some weapons now. They still need a bit of tweaking. Suggestions anyone?
Stevie mentions playstation fire dodge... at the moment if you are in range you automatically get zapped even before the projectile hits you. I will have a bash at fixing that tomorrow, and adding the final weapons.

Thursday, October 11, 2007

Latest Movie

Here is the latest clip. Cleaned up the character selection screen and added Stevie's background pics. It looks great!

Functionality

Hi guys,

Thought I'd write a list of stuff that we need to do in the next two weeks, just to check that we are all on the same page:

1/ Intro Movie Clip (backstory and game/key instructions).
2/ Character Selection Screen, tidy this up.
3/ Weapon Functionality (hittests, damage etc).
4/ Game Time (countdown - 90 secs).
5/ Character Depth Management (foreground/background).
6/ End Game clips. We didn't really discuss this much but I thought it would be good if we have two. One for when Skanky wins, and one for when Simon wins.
7/ Sound, sound effects. Background music. Stereo functionality.
8/ Room personalisation. A bit more work there I think. Greg talked about making the rooms look a bit more grungy - like a student flat.
9/ Interactive room items. Weapons etc need to be hidden in cupboards etc. How do we identify/disclose interactive items graphically to the game player so they know they can use them.
10/ Distinguish between characters when they are both in the same room (i.e. which one is yours). This could be done by opacity or character auras etc...

That's all I can think of at the moment. Let me know if i have forgotten anything or if anything needs amending.

Wednesday, October 10, 2007

DVD Cover Design

this is a cover design for packaging our SDF Game
i'll create a label for the disc also.

Monday, October 8, 2007

Progress

I have now finished all the animations for the items (Bong, Playstation, Deodorant and Comb) and the effects on the target of these items (Stoned, Electrocuted, Smelling nice and Nice hair). I sent these movie clips to Gareth to integrate into the game. Is there anything else you guys can think of what else I can do, I think we have enough items at the moment but if there is anything else I can animate let me know. How is everyone else doing? We should meet up soon as this thing is due tomorrow!

Wednesday, October 3, 2007

Level Design - Colour







Heres the progress on the bg's:

Tuesday, October 2, 2007

New backgrounds

I have updated the last posted SWF. I have stuck in the new backgrounds (thanks Stevie). We can have a talk about them on Wednesday (today). They look pretty good! I have fixed up the screen rules so you can reach all the doors now, and all the rooms are connected.

The characters start off in their bedrooms now. I stuck STS in the darker room as he is more 'bad' than SDF. It would be nice to personalise the room a bit more to differentiate the two. This could either be done with the backgrounds or by adding different sprite items to the room.

Monday, October 1, 2007

Take Two



ummm.. got two screens now with the character walk cycles. Had to recode the keylistener to allow multiple keys being pressed at once, although not too arduous as had done it before for project2.

controls:
CHOOSE CHARACTER - LEFT or RIGHT to swap, and SPACE to proceed.
LEFT - W,A,S,D plus SPACE to go through doors.
RIGHT - UP, DOWN, LEFT, RIGHT, plus SHIFT to go through doors.

The registration points for the characters have changed from left to centre, and I haven't updated the screen rules yet, which means you can't get through some doors.
Should only take about 10 mins to fix... I'll upload a new version when I have it.

PS Thanks for the new backgrounds Steve. I'll put them in as well....

Sunday, September 30, 2007

Level Design






Backgrounds

these are newer images of backgrounds:
kitchen
bathroom
bedrooms x2
hallway
lounge

Thursday, September 27, 2007

Helps if i actually put the pic in though..

Final Character Design

Just thought i would upload a pic of the final character design, tweaked a few minor things, now animating!

Sunday, September 23, 2007

Press SpaceBar ...

to go through the doors... forgot to mention that. Don't know if you want that to happen automatically or not.

Open Sesame

Simon the Stoner can go through doors now. Got 3 rooms connected (the bedroom centre door doesn't work, so it will stuff up the code at the moment).
Plan to put the hallway in and the bathroom. Stevie would you be able to do the bathroom.

Was also considering making it a 2 player game. What do you guys think? I thought it might be easier than trying to autobot Fred. Maybe plus points for interactivity as well.



Can we meet up tomorrow (Tues 25th) at 4pm? Would like to go through stuff for Wednesday...

Stufff

Am going to get all the sounds today, if there is anything you have thought of just blog it or email me.

ummm...getting there...


Here's the latest guys. Getting to the door collision test phase now, hence the blue door. We can can make it transparent for the real thang.
Coded out, so will continue later...

Tuesday, September 18, 2007

Bedroom & Lounge (images)

heres some more images that i did today for the bedroom and lounge stages.


SDF Concept

I just whipped up this little SDF pic in flash, what do you guys think?

Greg


Gameplay Ideas

I was thinking that you could find bonuses that helped you out, but they were things to do with stoner culture. Like if you found a bong it was some sort of power-up, maybe it makes you go faster?

Also I think some dialogue triggered by certain actions would make the game funny and could give clues as to what SDF is doing.

I was also thinking that maybe if you clicked on a certain part on the room you could zoom in, so like if you were in the kitchen you could zoom in to the draws and interact with them in some way, i think it would add i bit more depth to the level, without making the level too expansive.

Let me know what you guys think.

Cheers,

Greg

Friday, September 14, 2007

Mel

Hey guys tom has given me the code. And he is going to come round wednesday to explain to us how it works
Hey guys tom has given me the code. And he is going to come round wednesday to explain to us how it works

Code...

Hi all. Spent all of yesterday coding, and didn't get too far. Having problems with the clip-class linking. I probably won't get another chance to look at it before Monday.
The stuff is in the /year2/the a team folder. Haven't uploaded it yet.

Wednesday, September 12, 2007

Level Design

this is what ive done so far with the stage designing.
this is the kitchen scene. its still a little bit rough at the moment, & grayscale:

For Friday 14th.

Hi guys and gal, just posting what we discussed on Wednesday. Action points as follows:

Mel - 2 character sprites. One Skanky Dred Fred (SDF) and Simon the Stoner (StS).
Stevie - Room pics. There are 5-6 rooms but at least 2 would be good by Friday.
Greg - Some gameplay ideas. Things that would make the game more engaging. Thinking along the lines of out there character actions or situations. Things to zing up the game a bit.
Me - checking out Tom Reville's code (as he did something similar) and adapting it for our use.

PS We are meeting up at 1pm at the studio.

Friday, September 7, 2007

Group meeting

Hey guys, not sure if you emailed me regarding having a group meeting this weekend, but just thought i would post asking when we are gonna meet up, i am free anytime this weekend so just let me know when you would like me to come meet up to discuss our assignment. Apologizes for missing you guys in class the other day, i have some ideas for our project that i would like to discuss and am very interested in seeing what you guys have been doing. So let me know via the blog, email or mobile.

Thanks guys.

Greg.