Sunday, September 30, 2007

Level Design






Backgrounds

these are newer images of backgrounds:
kitchen
bathroom
bedrooms x2
hallway
lounge

Thursday, September 27, 2007

Helps if i actually put the pic in though..

Final Character Design

Just thought i would upload a pic of the final character design, tweaked a few minor things, now animating!

Sunday, September 23, 2007

Press SpaceBar ...

to go through the doors... forgot to mention that. Don't know if you want that to happen automatically or not.

Open Sesame

Simon the Stoner can go through doors now. Got 3 rooms connected (the bedroom centre door doesn't work, so it will stuff up the code at the moment).
Plan to put the hallway in and the bathroom. Stevie would you be able to do the bathroom.

Was also considering making it a 2 player game. What do you guys think? I thought it might be easier than trying to autobot Fred. Maybe plus points for interactivity as well.



Can we meet up tomorrow (Tues 25th) at 4pm? Would like to go through stuff for Wednesday...

Stufff

Am going to get all the sounds today, if there is anything you have thought of just blog it or email me.

ummm...getting there...


Here's the latest guys. Getting to the door collision test phase now, hence the blue door. We can can make it transparent for the real thang.
Coded out, so will continue later...

Tuesday, September 18, 2007

Bedroom & Lounge (images)

heres some more images that i did today for the bedroom and lounge stages.


SDF Concept

I just whipped up this little SDF pic in flash, what do you guys think?

Greg


Gameplay Ideas

I was thinking that you could find bonuses that helped you out, but they were things to do with stoner culture. Like if you found a bong it was some sort of power-up, maybe it makes you go faster?

Also I think some dialogue triggered by certain actions would make the game funny and could give clues as to what SDF is doing.

I was also thinking that maybe if you clicked on a certain part on the room you could zoom in, so like if you were in the kitchen you could zoom in to the draws and interact with them in some way, i think it would add i bit more depth to the level, without making the level too expansive.

Let me know what you guys think.

Cheers,

Greg

Friday, September 14, 2007

Mel

Hey guys tom has given me the code. And he is going to come round wednesday to explain to us how it works
Hey guys tom has given me the code. And he is going to come round wednesday to explain to us how it works

Code...

Hi all. Spent all of yesterday coding, and didn't get too far. Having problems with the clip-class linking. I probably won't get another chance to look at it before Monday.
The stuff is in the /year2/the a team folder. Haven't uploaded it yet.

Wednesday, September 12, 2007

Level Design

this is what ive done so far with the stage designing.
this is the kitchen scene. its still a little bit rough at the moment, & grayscale:

For Friday 14th.

Hi guys and gal, just posting what we discussed on Wednesday. Action points as follows:

Mel - 2 character sprites. One Skanky Dred Fred (SDF) and Simon the Stoner (StS).
Stevie - Room pics. There are 5-6 rooms but at least 2 would be good by Friday.
Greg - Some gameplay ideas. Things that would make the game more engaging. Thinking along the lines of out there character actions or situations. Things to zing up the game a bit.
Me - checking out Tom Reville's code (as he did something similar) and adapting it for our use.

PS We are meeting up at 1pm at the studio.

Friday, September 7, 2007

Group meeting

Hey guys, not sure if you emailed me regarding having a group meeting this weekend, but just thought i would post asking when we are gonna meet up, i am free anytime this weekend so just let me know when you would like me to come meet up to discuss our assignment. Apologizes for missing you guys in class the other day, i have some ideas for our project that i would like to discuss and am very interested in seeing what you guys have been doing. So let me know via the blog, email or mobile.

Thanks guys.

Greg.