Tuesday, October 23, 2007
Wednesday, October 17, 2007
DVD Labelling
Tuesday, October 16, 2007
Bug
umm.. one of the items - the bong - shows up in the incorrect room (Freds instead of Simons). If you walk out of the room and walk in again it reappaers in the right place.
Will fix that tomorrow too.
Will fix that tomorrow too.
Latest
Put in some weapons now. They still need a bit of tweaking. Suggestions anyone?
Stevie mentions playstation fire dodge... at the moment if you are in range you automatically get zapped even before the projectile hits you. I will have a bash at fixing that tomorrow, and adding the final weapons.
Stevie mentions playstation fire dodge... at the moment if you are in range you automatically get zapped even before the projectile hits you. I will have a bash at fixing that tomorrow, and adding the final weapons.
Thursday, October 11, 2007
Latest Movie
Here is the latest clip. Cleaned up the character selection screen and added Stevie's background pics. It looks great!
Functionality
Hi guys,
Thought I'd write a list of stuff that we need to do in the next two weeks, just to check that we are all on the same page:
1/ Intro Movie Clip (backstory and game/key instructions).
2/ Character Selection Screen, tidy this up.
3/ Weapon Functionality (hittests, damage etc).
4/ Game Time (countdown - 90 secs).
5/ Character Depth Management (foreground/background).
6/ End Game clips. We didn't really discuss this much but I thought it would be good if we have two. One for when Skanky wins, and one for when Simon wins.
7/ Sound, sound effects. Background music. Stereo functionality.
8/ Room personalisation. A bit more work there I think. Greg talked about making the rooms look a bit more grungy - like a student flat.
9/ Interactive room items. Weapons etc need to be hidden in cupboards etc. How do we identify/disclose interactive items graphically to the game player so they know they can use them.
10/ Distinguish between characters when they are both in the same room (i.e. which one is yours). This could be done by opacity or character auras etc...
That's all I can think of at the moment. Let me know if i have forgotten anything or if anything needs amending.
Thought I'd write a list of stuff that we need to do in the next two weeks, just to check that we are all on the same page:
1/ Intro Movie Clip (backstory and game/key instructions).
2/ Character Selection Screen, tidy this up.
3/ Weapon Functionality (hittests, damage etc).
4/ Game Time (countdown - 90 secs).
5/ Character Depth Management (foreground/background).
6/ End Game clips. We didn't really discuss this much but I thought it would be good if we have two. One for when Skanky wins, and one for when Simon wins.
7/ Sound, sound effects. Background music. Stereo functionality.
8/ Room personalisation. A bit more work there I think. Greg talked about making the rooms look a bit more grungy - like a student flat.
9/ Interactive room items. Weapons etc need to be hidden in cupboards etc. How do we identify/disclose interactive items graphically to the game player so they know they can use them.
10/ Distinguish between characters when they are both in the same room (i.e. which one is yours). This could be done by opacity or character auras etc...
That's all I can think of at the moment. Let me know if i have forgotten anything or if anything needs amending.
Wednesday, October 10, 2007
Monday, October 8, 2007
Progress
I have now finished all the animations for the items (Bong, Playstation, Deodorant and Comb) and the effects on the target of these items (Stoned, Electrocuted, Smelling nice and Nice hair). I sent these movie clips to Gareth to integrate into the game. Is there anything else you guys can think of what else I can do, I think we have enough items at the moment but if there is anything else I can animate let me know. How is everyone else doing? We should meet up soon as this thing is due tomorrow!
Wednesday, October 3, 2007
Tuesday, October 2, 2007
New backgrounds
I have updated the last posted SWF. I have stuck in the new backgrounds (thanks Stevie). We can have a talk about them on Wednesday (today). They look pretty good! I have fixed up the screen rules so you can reach all the doors now, and all the rooms are connected.
The characters start off in their bedrooms now. I stuck STS in the darker room as he is more 'bad' than SDF. It would be nice to personalise the room a bit more to differentiate the two. This could either be done with the backgrounds or by adding different sprite items to the room.
The characters start off in their bedrooms now. I stuck STS in the darker room as he is more 'bad' than SDF. It would be nice to personalise the room a bit more to differentiate the two. This could either be done with the backgrounds or by adding different sprite items to the room.
Monday, October 1, 2007
Take Two
ummm.. got two screens now with the character walk cycles. Had to recode the keylistener to allow multiple keys being pressed at once, although not too arduous as had done it before for project2.
controls:
CHOOSE CHARACTER - LEFT or RIGHT to swap, and SPACE to proceed.
LEFT - W,A,S,D plus SPACE to go through doors.
RIGHT - UP, DOWN, LEFT, RIGHT, plus SHIFT to go through doors.
The registration points for the characters have changed from left to centre, and I haven't updated the screen rules yet, which means you can't get through some doors.
Should only take about 10 mins to fix... I'll upload a new version when I have it.
PS Thanks for the new backgrounds Steve. I'll put them in as well....
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